This last week I brought out a new
set of rules “Fields of Fire” by Larry A Yeager, published by Proving Ground
Games. Miniatures rules for Modern
Combat 1975-Present is the subtitle. I ran across these on Facebook, from a
post from Game Craft Miniatures back in December. I downloaded the armor
only version that is on their
website and tried them last month. That
play test worked pretty well, so I attempted to understand the full basic game
and got out my 30 year old 1/285 armor.
For the USSR I have a battalion of
both T72’s and BMP1. Out they came on the table, a small recon unit and 3 off
board batteries of 152mm. The Americans got a company of M60A3 and Mech
Infantry in M113 with mortars and M150 TOW launchers. Off board one battery of
155mm artillery. So there was only about a 2 to 1 force ratio, not really
enough but you play with what you have. I did cycle back in Russian armor that
had been destroyed.
Setting up for the
game, L to R Chris, Michael, Scott and Bruce.
Since there was only one bridge, I
made the river was fordable as to not make it too much of a choke point. The
Soviets never did make the far side. But then we only went through 1 and ½ turns
in about 2 ½ hours. Too much mini
goodness on the table for a leaning game (a fault I keep repeating). The
sequence of play is a bit confusing and I will be checking on the Proving
Ground forums for some clarity. There
are 2 identical phases in the middle of a turn when move and fire happens.
From the quick reference cards
The game uses a decimal system for
artillery deviation so there were some big misses. I know I forgot to account
for the forward observer bonus that would have reduced the dice by 25%. The Soviets killed a couple of their own with friendly fire and a 2 US tracks. But that was it.
Tank fire is pretty deadly if you
can hit the target. While we did not use the snap shot rules, fire against non-hull
down US tanks was pretty deadly. Hull down halved the chance of hitting as well
as moving fire. This dropped the odds of the advancing USSR armor to 10 to 20%.
I made some big mistakes as far as
learning the rules….. I wasn’t well versed it them as I should have been and
that messed the game up. The group liked the game and is willing to try it
again. I will be planning another test using much smaller forces. That should
keep things manageable while we get the flow down
Lucky for me the group will play
most anything as long as someone provides the figures.
As far as tactics went the Soviet
players put 2 companies on the south (top of picture) side of the board as a feint,
they were dead at the end of turn one. The main push was to the north towards
the bridge. The US used every bit of terrain to hide in that they could. For
the next game they will get a couple of sets of emplacements to shoot and
scoot. The units in the woods were wiped
out.
I have more infantry on order for both sides to be able to deploy them from the infantry carriers. Not that
they were used much. The US were shot up as they fired Dragons and the Soviets
dismounted a company so they would still be alive after the BMP’s were blown
up. No close assaults so far.
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